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The Fashion Design and Merchandising Program here at Cuesta offers a Certificate of Proficiency and Associate Degree.

The classes below will prepare students for professional opportunities in the field of contemporary retailing, design and merchandise management.

NOTE: The classes listed below are just a few that are needed to obtain an Associate Degree or a Certificate of Proficiency. All students should consult the Cuesta Catalog for a complete list of required courses.

 

 

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10 INTRODUCTION TO FASHION

(3.0)

Offered every semester, this course is great if you are not sure where in the fashion world you want to head! It explores the fashion industry including development of fashion, fashion designers, producers, fashion retailers, promotion, publishing, and advertising areas.
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12 TEXTILES

(3.0)

Often the fabric used is why we love our favorite clothes! This class introduces fibers, yarns, fabric constructions, and finishes which affect textile selection, uses, and care; provides experiences in textile testing and fabric identification; and relates textile science to consumer textile product selection.
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14 APPAREL EVALUATION

(3.0)

  • Offered every other spring (2003, 2005, etc.)

  • A special look inside! Why do some garments cost more? Last longer? 

  • Analyze the inner works of apparel and related fashion accessories and develop your skills at evaluating quality.

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15 DESIGN ANALYSIS AND  COLOR THEORY

(3.0)

Why does something really look "drop dead" gorgeous? It's the aesthetics! Better known as the design elements and principles they apply to interior design, clothing, textile design. You will create a wide variety of  applications. 
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20 FASHION ANALYSIS

(3.0)

Dress For Success! Make the right First Impression!  There is so much significance to appearance that no one thinks about what they wear and why.! But you will once you  apply design to apparel and figure types to project a desired image.
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25 FASHION HISTORY AND TRENDS

(3.0)

Offered every other fall semester (2003,2005, etc.)

Where did that idea come from? Maybe the designer went back in time to the Egyptians, Romans or Greeks. Or perhaps, the court of Henry VIII or Louis IX? But nothing is new! 

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26 TWENTIETH CENTURY TRENDS AND DESIGNS

(3.0)

Offered every other fall (2002, 2004, etc.)

From the last year of Queen Victoria's style, through Paul Poiret, Coco Chanel, right up through the 1990's fashion has borrowed from the ancient past and from previous decades.  

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30 FASHION BUYING

(3.0)

Offered every other fall (2002, 2004, etc.)

A glamorous job? Trend spotting to get the right merchandise at the right time in the right color in the right quantity is the buyers goal!  Whether buying for your own  independent store or a chain of stores, buying takes talent and skill.

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35 FASHION PROMOTION

(3.0)

Offered every spring.
So, you opened the door, pulled out the "Welcome" mat and wondered where the customers went? How would you like to attract them to your business? There are many subtle and not-so-subtle ways to create the desire in your customer!

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40 VISUAL MERCHANDISING

(3.0)

Every fall.
Razzle and dazzle them with creative window displays, in-store presentations, and unified themes! Team up to be creative and climb into small spaces and reach high overhead! 

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47 INDEPENDENT STUDIES: FASHION DESIGN AND MERCHANDISING

 (2.0,
  1.0,
or .5)

6.0, 3.0, or 1.5 hours laboratory per week

Something just isn't being offered in the program? With this you and a mentor faculty person can write a course for you! Special topic? Research? Technical skill? May be taken 4 semesters for credit (only if each semester has a different topic emphasis).

 

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63 CLOTHING CONSTRUCTION 

(3.0)

Offered every spring.
Every designer should be an engineer! Ideas take a 3-D form when all the pieces are sewn together making the vision a reality. And creating something wearable is just as important. Learn these skills.
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65 PATTERN DEVELOPMENT

(2.0)

Basic and fashion patterns are evolutionary and must change to meet the trends. Whether it is the fit of a shoulder or the drape of a neckline, knowing how and where to make changes are crucial. Learn skills for a career or for personal fitting problems.
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93A ILLUSTRATION FOR FASHION AND INTERIOR DESIGN

(3.0)

An idea in one's head needs to be put down on paper...creatively and with accuracy! Whether it's pencil, pen, or paints drawing your designs will communicate your concepts. 
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93B FASHION DESIGN

(3.0)

Often a dream for many this is the starting point for you! Create your first collection  or improve your skills by pulling cohesive ideas together and lead the way!
 
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